CONCLUSION
This
book aims to overcome the difficulties presented by exact perspective
in three-dimensional drawings, by introducing a new reasoning to remake
the vertical plane in three dimensions, where the visual cone is no
longer the fundamental idea.
The work
on exact perspective introduced herein is the result of many years of
study and research conducted in the perspective field, in order to free
the three-dimensional space on the drawing.
I hope
that the University that has several functions, including that of catalyzing
ideas, opinions and hypotheses will study and examine the new basic
concept of this new exact perspective measured in millimeters. It is
the only one that has geometric structures for each type of perspective,
whose drawings present reliable images.
The new
structures of the Quadrilateral Perspective under vectorial form becomes
a powerful algorithm for solving the three-dimensional vision problem,
which applied to the construction of a software will allow obtaining
movement with a small amount of processing. Example: applied to animated
cartoon software in a simple computer.